csharp by Motionless Magpie on May 15 2020 Donate . What you can do is, rather than instantiating the whole thing, get the type of the script attached to it and then add that. However, what you seem to be doing is copying ALL the components of one game object to another. All your entities are designed as prefabs, with components that get wired together in the editor and saved with the prefab. @Sascha: Wie AddComponent funktioniert hab ich noch nicht wirklich rausgekriegt, aber ich glaube ich hab eine andere Lösung für mein Problem gefunden. Você deverá adicionar o componente ao objecto que pretende e depois deverá chamar um método/função para atribuir/definir os valores desse novo componente. Which do YOU use: Prefabs or AddComponent? : Unity3D - reddit 7. Adds a component class named className to the game object. Constructor Injection using Unity Container - TutorialsTeacher Programming Language: C# (CSharp) Namespace/Package Name: UnityEngine. 0. //Use the AddComponent
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